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Why You Should Care About Sixth Edition

I know, you have enough Magic cards to fill a closet and there couldn’t possibly be a card in 6th Edition (or as Wizards likes to call it, Classic) that you would ever need. But the fact is, the decisions on what’s in and what’s out could help or hurt your favorite Type II decks. Don’t forget that Classic Edition will become the official base set for Type II most likely on May 1, so if it was in 5th and doesn’t make 6th, start looking for cards to fill that slot in your deck.

So what is everyone saying about the new release. Some of what you are about to read is strongly rumoured, other parts have been stated in an on-line chat with members of the Wizards of the Coast design team. A few things may change between now and April, but the following is the best that we know now.

Let’s start with what appears to be out.

Much more will most likely be leaving as this edition will only be 330 cards, down from Fifth Editions 434, so not only will there have to be a cut of over 100 cards to get to fighting weight, but probably 50 to 100 more to make room for cards from Alliances, Mirage, Visions, Weatherlight and Tempest (yes, Tempest...see below).

Now, what’s in:

The other aspect of Classic Edition that should concern everyone, no matter what format you play, is the major rules changes. The first use of these rules will be in the Duelist Invitational in early-February. It will be interesting to see how they work.

Stay tuned for more news as the release date for Classic Edition nears.


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Last Modified on Thursday, 21-Oct-1999 21:24:43 EDT